The MUD is a text-only game, which includes roleplaying as in a MUCK or a MUSH,

  but differs in that there is a LOT of killing (Player killing is restricted - newbies are

 safe). It's based on the works of HP Lovecraft, specifically the Cthulhu mythos and the

  Dreamlands. Our area-builders, who are adamant readers of this mythos (or so they

 claim) do their best daily to map our new areas and sections in the world for all players

           to explore and enjoy. And they're doing a great job of it, too.

  There is still construction going on and there's a lot more to come, but there's a great

 big world in there to explore and enjoy, and new players are always welcome. Feel free

                          to join us, and have fun!

A MUD, or Multi User Dungeon, is a text-based adventure game

                                   played over the Internet against other players who are online at the

                                   same time. In the last quarter of a century thousands of MUD games

                                   have sprung up hosted mainly by enthusiasts, not for commercial

                                   gain. Hence MUD games are primarily free to play, twenty-four hours a

                                   day, and new players are always welcomed.

                                         You connect to a MUD using a telnet client - a small and

                                   generally freely available piece of software which allows a textual

                                   connection to a remote machine. Into the telnet client you enter the

                                   address of the MUD you want to play and a connection is established.

                                   Then after logging on you can use simple typed commands to interact

                                   with the environment you find.

                                         Every MUD has it's own commands, it's own environment and it's

                                   own atmosphere. It is an addicting and intensely enjoyable way to

                                   spend time online and it is the most social form of computer gaming -

                                   allowing you to meet, talk to and brutally murder fun-seeking people

                                   from round the world.

                                   

           

 

 

               What is a MUD?

      What is a MUD?

      Chatting

      Mortals, levels and objects

      Quests

      Why should you "run"?

      Hierarchy

      Manners

 MUD stands for Multi-User-Dungeon, and it is basically a chat

 zone combined with a game. People from all over the world log in,

 using various telnets or specific MUD-clients, available over the

 Internet. When you log in, you will start at level one, and you can

 decide whether you want to play the game, and try to rise in levels,

 or just sit and chat with the other people connected. People do not

 use their real names on MUDs usually. They use pseudonyms, for

 example some of the people that run the MUD's here on Mudzone

 use the names Kroll, Tank, Manic, Stress and Reverend. Which,

 needless to say, aren't their real names (for the most part).

 If you want to sit and chat, there are various ways you can do this.

 There is normally a global chat channel, to use it one would type

 'chat Hello everyone' and everyone on the MUD who is listening to

 that line would hear that message. To turn off the global chat

 channel you would type 'nochat'. You can also 'shout' things, but

 too much of this is not encouraged, as this line cannot be turned

 off by low level players. You can 'wish' things, and these

 messages will go to the immortals, the high level characters on the

 MUD. On some MUDs, there is also the Anon channel, where you

 can talk and no-one except the very high levels, the administrators

 of the MUD, will know who said that. You can also 'say' things.

 This will be seen by anyone in the room with you, and no-one else.

 Another way of talking directly to someone who is not in the room

 with you is to use 'tell'. You can either type 'tell john hello' or you

 can usually abbreviate it to 'john hello', missing out the tell. There

 is also a mailing system on MUDs, to use it you usually type 'mail

 john' then it will prompt you for a subject, then you can type the

 body of the message, just like email.

 Most MUDs will have a certain number of 'mortal' levels. The term

 mortal just means that you can die, or be killed by mobiles

 (computer generated characters) or other players, if the MUD you

 are on supports player-killing. Most MUDs have between 10 and 25

 mortal levels. These are usually based on your score, and you will

 be required to get a certain number to become an immortal,

 usually between 200000 and 400000. This may sound a lot, and it

 is a lot, but you will realise that as you go up the levels, and start

 killing the stronger mobiles, you will get more and more points per

 fight.

 You will start off with a score of zero, and you can gain points by

 killing mobiles, or other players if the MUD is player-killing (usually

 abbreviated to pk) or finding objects and pitting them.

 To pit an object means to drop it in one of the 'pits' around the

 MUD. There are usually two pits,in the start locations.

 There are quite a few classes of objects. Armour is objects you

 can wear that will protect you from damage done by mobiles or

 other players, eg. platemail, mask, helmet. Each item of armour

 has an armour value. For example, the platemail has an armour

 value of 18. You will be looking to get as high an armour count as

 possible. Most MUDs will have a maxarmor value, usually about

 50. It is a good idea to try and find a lot of this as soon as

 possible, as it will reduce the possibility that you will be killed. You

 do not want to be killed, as you will lose a significant proportion of

 your points.

 Also, around the MUD there are various weapons. These vary

 from a stick which will do a damage of about 2, to massive swords

 such as the Mjolnir, which would do about 30 damage. When

 talking about the damage a weapon does, that is the maximum

 damage the sword will do on one hit. You will have a natural

 damage, usually 8, so if you were wielding the mjolnir, you could

 do a maximum of 38 damage in one hit.

 Also there are clothes, which are wearable just like armour, but

 do not protect you from any damage. Examples of these are

 robes, pendants, talismans. Also there is food. Food, when eaten,

 heals you a little bit, gives you a few more health and mana points.

 Therefore, it is a good idea to collect as much as possible, in case

 you get into a fight that is a little more difficult than you imagined.

 In fights, you will use your weapon to damage the other

 player/mobile, but you can also use spells. Spells use your mana

 points to cast, mana being magic points. You will normally start off

 with the four basic spells, Fireball, Frost, Missile and Shock, and

 then be able to learn another 5, Aid, Damage, Lit, Blur and

 BHands.

 Fireball, Frost, Missile, Shock and BHands are all attack spells,

 they do a certain amount of damage to your opponent, and cost

 you a certain number of mana points. Aid, Damage, Lit and Blur

 are special spells. Aid will heal you a little, again at the cost of

 some mana points. Damage adds 10 to the maximum amount of

 damage you are doing at the time. Going back to our example of

 the mjolnir, if you were wielding it and you cast Damage (and it

 succeeded) you would then have a total maximum damage of 48.

 Lit means you don't have to carry a light source, if you go into a

 dark room you will still be able to see. Blur blurs your form, making

 it harder for anyone to hit you.

 You will have a percentage chance of these spells succeeding

 every time you cast them, based mainly on your level. Thus a level

 11 character will have a far greater chance that a fireball he casts

 at a mobile will actually hit him, or that if he tries to Aid himself, it

 will work, than a level one character.

 Some mobiles can cast spells as well, and there are usually

 somewhere on the MUD things called anti-magic devices. This

 means that if you are wearing one of these items, no spell will hit

 you if cast at you (or it will be absorbed harmlessly be the item).

 Also, on most MUDs there are things called quests...

 What is a quest? Quests are puzzles. Quests are challenges.

 Quests are things you must work out if you want to gain immortal

 status. Each quest has a different number of quest points - qpoints

 - associated with it. Most MUDs will have a qlist or qdone

 command to allow you to see what quests are available, and what

 they are worth in quest points.

 The points awarded to quests vary on many things, like its

 difficulty, both in terms of puzzles and how hard things in the area

 are to kill. They may also vary on other things too, such as how

 well known the zone is. For example, Sorcerer's Tower, a quest

 that is on most MUDs around, is quite difficult puzzle wise, not too

 hard as far as killing Shazareth (the main mobile in the quest)

 though, but due to it being very well known, very few quest points

 have been awarded. You should also realise, that under this

 system, the points for a quest may be reduced, you will thus go

 down in quest points obtained. But arguments about reduced

 points given for particular quests, meaning you now need to do

 another to stay/reach the same immortal level, will in general, not

 get you anywhere. Of course, you may ask, but do not expect

 anything to be done. You will be required to complete certain

 quests to become an immortal, generally known as a Wizard.

 These are critical quests, and must be done. You are NOT allowed

 to give the answers to quests away to other players, but hints are

 generally considered alright.

 Why should you run? (Running is the term generally used on

 MUDs to signify going around the MUD getting points and levels). If

 you run you will get an immortal character. This means you cannot

 be killed by mobiles or other players. You also gain several

 privileges along with the immortal status. On most MUDs, you will

 gain the privilege of Goto. This means you can jump to any room

 on the MUD, without having to walk there, or go through any of the

 rooms connecting where you are to where you want to go. You

 may also get the privilege Stats, which means you can find out a

 lot more information about other players, like where they connect

 from and how long they have been on (or when they were last on),

 their score, and how much armour they have at the moment. Also,

 you get more information on commands like users. You will be

 able to see where every player is at the time. Also, you will be able

 to go invisible. This means that anyone of your level or lower will

 not be able to see that you are connected to the mud. You will get

 a few more privileges, but those are the really useful ones. There

 will be rules for what you are and aren't allowed to do as a wizard

 on each MUD, but usually, if you don't harass the mortal users,

 and aren't rude to the gods, you will get along fine.

 The hierarchy on a MUD varies greatly from MUD to MUD.

 Usually, there are a number of people, called 'powers' who

 administrate the MUD and write the programming for it ('coders').

 There will be about 3 or 4 power levels, usually God, DemiGod and

 ArchWizard, but again the titles and levels vary on each MUD.

 These are the people to go to if you have problems. They generally

 know a lot about the MUD, and can deal with most problems. If

 one of the powers is harassing you, or you have a problem with

 one, it's best to go straight to the top and mail or talk to one of the

 gods. Then, under the powers, there will be the wizards. There

 may be any number of wizard levels, some MUDs only have one,

 some can have four or more. If there are more than one, the way it

 is decided is usually on number of quest points the player has on

 what level they will get. Then there are the mortals below them. To

 see who has gained immortal status on a MUD, there is usually a

 command 'wizlist' which will show the names of who has reached

 each immortal level.

 On each MUD there are a number of info and policy files, telling

 you more about how each specific MUD works. It's best to read

 them as soon as you get on, then you won't break any rules

 through ignorance, which is usually no excuse.

 MUDs are fun places to play, as long as everyone knows the

 rules and sticks to them. I hope that you will consider visiting

 some of them, perhaps even the MUDs that MudZone hosts,

 DreamScape <telnet dreamscape.mudzone.com port 9999> and

 SMiLE <telnet smile.mudzone.com port 6715>. You will be very

 welcome on either.

       Alison Matthias, aka Stress, Creator of DreamScape MUD.

 

 

 

http://www.ask.com/main/metaAnswer.asp?MetaEngine=Excite&logQID=4F7EDBF3EDD7D31180B30090277379D8&qCategory=NERD&qSource=0&frames=yes&site_name=Jeeves&scope=web&r=x&MetaTopic=The+Official+LegendMUD+Home+Page&MetaURL=http%3A%2F%2Fsearch.excite.com%2Frelocate%2Fsr%3Dwebresult%7Css%3Dwhat%2Bis%2Ba%2BMUD%7Cid%3D49364%3Bhttp%3A%2F%2Fmud.aus.sig.net%2F&EngineOrdinal=4&ItemOrdinal=9&ask=what+is+a+MUD+metasearch&origin=7011&MetaList=http%3A%2F%2Fsearch.excite.com%2Frelocate%2Fsr%3Dwebresult%7Css%3Dwhat+is+a+MUD%7Cid%3D49364%3Bhttp%3A%2F%2Fmud.aus.sig.net%2F&x=18&y=14

 

                                          

 

Muds and Moos

http://www.uta.edu/english/V/students/collab1/BACK.HTM

\

http://www.uta.edu/english/V/students/collab1/COLLEGE.HTM

Multi-user dungeons (as MUD stands for) started off (and most still are) as games based on Fantasy Role Playing games

allowing more than one person to play simultaneously.

 

There are thousands of different MUDs lurking on the Internet, and they all vary considerably in flavour. Some are still pure

games and most people using them still concentrate on the gaming aspect. Others have become more social, where the

important thing is not the game, but the interaction with other 'players'.

 

Others are used for more serious reasons - one that I know of is used as a training session on using Gopher.

Ready to Play: http://www.dragonlance.com/mudring/

Whole ball of wax: http://dir.yahoo.com/Recreation/Games/Internet_Games/MUDs__MUSHes__MOOs__etc_/

Time to Play: http://www.personal.psu.edu/users/r/a/raj112/wolf/wolf.html