The MUD is a text-only game, which
includes roleplaying as in a MUCK or a MUSH,
but differs in that there is a LOT of
killing (Player killing is restricted - newbies are
safe). It's based on the works of HP
Lovecraft, specifically the Cthulhu mythos and the
Dreamlands. Our area-builders, who are
adamant readers of this mythos (or so they
claim) do their best daily to map our new
areas and sections in the world for all players
to explore and enjoy. And they're
doing a great job of it, too.
There is still construction going on and
there's a lot more to come, but there's a great
big world in there to explore and enjoy, and
new players are always welcome. Feel free
to join us, and have
fun!
A
MUD, or Multi User Dungeon, is a text-based adventure game
played over
the Internet against other players who are online at the
same time.
In the last quarter of a century thousands of MUD games
have sprung up hosted mainly by
enthusiasts, not for commercial
gain. Hence
MUD games are primarily free to play, twenty-four hours a
day, and
new players are always welcomed.
You
connect to a MUD using a telnet client - a small and
generally
freely available piece of software which allows a textual
connection
to a remote machine. Into the telnet client you enter the
address of
the MUD you want to play and a connection is established.
Then after
logging on you can use simple typed commands to interact
with the
environment you find.
Every
MUD has it's own commands, it's own environment and it's
own
atmosphere. It is an addicting and intensely enjoyable way to
spend time
online and it is the most social form of computer gaming -
allowing
you to meet, talk to and brutally murder fun-seeking people
from round the world.
What is a MUD?
What is a MUD?
Chatting
Mortals, levels and objects
Quests
Why should you "run"?
Hierarchy
Manners
MUD stands for Multi-User-Dungeon, and it is
basically a chat
zone combined with a game. People from all
over the world log in,
using various telnets or specific
MUD-clients, available over the
Internet. When you log in, you will start at
level one, and you can
decide whether you want to play the game, and
try to rise in levels,
or just sit and chat with the other people
connected. People do not
use their real names on MUDs usually. They
use pseudonyms, for
example some of the people that run the MUD's
here on Mudzone
use the names Kroll, Tank, Manic, Stress and
Reverend. Which,
needless to say, aren't their real names (for
the most part).
If you want to sit and chat, there are
various ways you can do this.
There is normally a global chat channel, to
use it one would type
'chat Hello everyone' and everyone on the MUD
who is listening to
that line would hear that message. To turn
off the global chat
channel you would type 'nochat'. You can also
'shout' things, but
too much of this is not encouraged, as this
line cannot be turned
off by low level players. You can 'wish'
things, and these
messages will go to the immortals, the high
level characters on the
MUD. On some MUDs, there is also the Anon
channel, where you
can talk and no-one except the very high
levels, the administrators
of the MUD, will know who said that. You can
also 'say' things.
This will be seen by anyone in the room with
you, and no-one else.
Another way of talking directly to someone
who is not in the room
with you is to use 'tell'. You can either
type 'tell john hello' or you
can usually abbreviate it to 'john hello',
missing out the tell. There
is also a mailing system on MUDs, to use it
you usually type 'mail
john' then it will prompt you for a subject,
then you can type the
body of the message, just like email.
Most MUDs will have a certain number of
'mortal' levels. The term
mortal just means that you can die, or be
killed by mobiles
(computer generated characters) or other
players, if the MUD you
are on supports player-killing. Most MUDs
have between 10 and 25
mortal levels. These are usually based on
your score, and you will
be required to get a certain number to become
an immortal,
usually between 200000 and 400000. This may
sound a lot, and it
is a lot, but you will realise that as you go
up the levels, and start
killing the stronger mobiles, you will get
more and more points per
fight.
You will start off with a score of zero, and
you can gain points by
killing mobiles, or other players if the MUD
is player-killing (usually
abbreviated to pk) or finding objects and
pitting them.
To pit an object means to drop it in one of
the 'pits' around the
MUD. There are usually two pits,in the start
locations.
There are quite a few classes of objects.
Armour is objects you
can wear that will protect you from damage
done by mobiles or
other players, eg. platemail, mask, helmet.
Each item of armour
has an armour value. For example, the
platemail has an armour
value of 18. You will be looking to get as
high an armour count as
possible. Most MUDs will have a maxarmor
value, usually about
50. It is a good idea to try and find a lot
of this as soon as
possible, as it will reduce the possibility
that you will be killed. You
do not want to be killed, as you will lose a
significant proportion of
your points.
Also, around the MUD there are various
weapons. These vary
from a stick which will do a damage of about
2, to massive swords
such as the Mjolnir, which would do about 30
damage. When
talking about the damage a weapon does, that
is the maximum
damage the sword will do on one hit. You will
have a natural
damage, usually 8, so if you were wielding
the mjolnir, you could
do a maximum of 38 damage in one hit.
Also there are clothes, which are wearable
just like armour, but
do not protect you from any damage. Examples
of these are
robes, pendants, talismans. Also there is
food. Food, when eaten,
heals you a little bit, gives you a few more
health and mana points.
Therefore, it is a good idea to collect as
much as possible, in case
you get into a fight that is a little more
difficult than you imagined.
In fights, you will use your weapon to damage
the other
player/mobile, but you can also use spells.
Spells use your mana
points to cast, mana being magic points. You
will normally start off
with the four basic spells, Fireball, Frost,
Missile and Shock, and
then be able to learn another 5, Aid, Damage,
Lit, Blur and
BHands.
Fireball, Frost, Missile, Shock and BHands
are all attack spells,
they do a certain amount of damage to your
opponent, and cost
you a certain number of mana points. Aid,
Damage, Lit and Blur
are special spells. Aid will heal you a
little, again at the cost of
some mana points. Damage adds 10 to the maximum
amount of
damage you are doing at the time. Going back
to our example of
the mjolnir, if you were wielding it and you
cast Damage (and it
succeeded) you would then have a total
maximum damage of 48.
Lit means you don't have to carry a light
source, if you go into a
dark room you will still be able to see. Blur
blurs your form, making
it harder for anyone to hit you.
You will have a percentage chance of these
spells succeeding
every time you cast them, based mainly on
your level. Thus a level
11 character will have a far greater chance
that a fireball he casts
at a mobile will actually hit him, or that if
he tries to Aid himself, it
will work, than a level one character.
Some mobiles can cast spells as well, and
there are usually
somewhere on the MUD things called anti-magic
devices. This
means that if you are wearing one of these
items, no spell will hit
you if cast at you (or it will be absorbed
harmlessly be the item).
Also, on most MUDs there are things called
quests...
What is a quest? Quests are puzzles. Quests
are challenges.
Quests are things you must work out if you
want to gain immortal
status. Each quest has a different number of
quest points - qpoints
- associated with it. Most MUDs will have a
qlist or qdone
command to allow you to see what quests are
available, and what
they are worth in quest points.
The points awarded to quests vary on many
things, like its
difficulty, both in terms of puzzles and how
hard things in the area
are to kill. They may also vary on other
things too, such as how
well known the zone is. For example,
Sorcerer's Tower, a quest
that is on most MUDs around, is quite
difficult puzzle wise, not too
hard as far as killing Shazareth (the main
mobile in the quest)
though, but due to it being very well known,
very few quest points
have been awarded. You should also realise,
that under this
system, the points for a quest may be
reduced, you will thus go
down in quest points obtained. But arguments
about reduced
points given for particular quests, meaning
you now need to do
another to stay/reach the same immortal
level, will in general, not
get you anywhere. Of course, you may ask, but
do not expect
anything to be done. You will be required to
complete certain
quests to become an immortal, generally known
as a Wizard.
These are critical quests, and must be done.
You are NOT allowed
to give the answers to quests away to other
players, but hints are
generally considered alright.
Why should you run? (Running is the term
generally used on
MUDs to signify going around the MUD getting
points and levels). If
you run you will get an immortal character.
This means you cannot
be killed by mobiles or other players. You
also gain several
privileges along with the immortal status. On
most MUDs, you will
gain the privilege of Goto. This means you
can jump to any room
on the MUD, without having to walk there, or
go through any of the
rooms connecting where you are to where you
want to go. You
may also get the privilege Stats, which means
you can find out a
lot more information about other players,
like where they connect
from and how long they have been on (or when
they were last on),
their score, and how much armour they have at
the moment. Also,
you get more information on commands like
users. You will be
able to see where every player is at the
time. Also, you will be able
to go invisible. This means that anyone of
your level or lower will
not be able to see that you are connected to
the mud. You will get
a few more privileges, but those are the
really useful ones. There
will be rules for what you are and aren't
allowed to do as a wizard
on each MUD, but usually, if you don't harass
the mortal users,
and aren't rude to the gods, you will get
along fine.
The hierarchy on a MUD varies greatly from
MUD to MUD.
Usually, there are a number of people, called
'powers' who
administrate the MUD and write the
programming for it ('coders').
There will be about 3 or 4 power levels,
usually God, DemiGod and
ArchWizard, but again the titles and levels
vary on each MUD.
These are the people to go to if you have
problems. They generally
know a lot about the MUD, and can deal with
most problems. If
one of the powers is harassing you, or you
have a problem with
one, it's best to go straight to the top and
mail or talk to one of the
gods. Then, under the powers, there will be
the wizards. There
may be any number of wizard levels, some MUDs
only have one,
some can have four or more. If there are more
than one, the way it
is decided is usually on number of quest
points the player has on
what level they will get. Then there are the
mortals below them. To
see who has gained immortal status on a MUD,
there is usually a
command 'wizlist' which will show the names
of who has reached
each immortal level.
On each MUD there are a number of info and
policy files, telling
you more about how each specific MUD works.
It's best to read
them as soon as you get on, then you won't
break any rules
through ignorance, which is usually no
excuse.
MUDs are fun places to play, as long as
everyone knows the
rules and sticks to them. I hope that you
will consider visiting
some of them, perhaps even the MUDs that
MudZone hosts,
DreamScape <telnet dreamscape.mudzone.com
port 9999> and
SMiLE <telnet smile.mudzone.com port
6715>. You will be very
welcome on either.
Alison Matthias, aka Stress, Creator of
DreamScape MUD.
Muds and Moos
http://www.uta.edu/english/V/students/collab1/BACK.HTM
\
http://www.uta.edu/english/V/students/collab1/COLLEGE.HTM
Multi-user
dungeons (as MUD stands for) started off (and most still are) as games based on
Fantasy Role Playing games
allowing
more than one person to play simultaneously.
There
are thousands of different MUDs lurking on the Internet, and they all vary
considerably in flavour. Some are still pure
games
and most people using them still concentrate on the gaming aspect. Others have
become more social, where the
important
thing is not the game, but the interaction with other 'players'.
Others
are used for more serious reasons - one that I know of is used as a training
session on using Gopher.
Ready
to Play: http://www.dragonlance.com/mudring/
Whole
ball of wax: http://dir.yahoo.com/Recreation/Games/Internet_Games/MUDs__MUSHes__MOOs__etc_/
Time
to Play: http://www.personal.psu.edu/users/r/a/raj112/wolf/wolf.html